AnimalumericCHESSMeet the system

A FIRST CHESS LEARNING SYSTEM · AGES 4–7

Their first chess adventure.
Yours, too.

New to chess? Start together. A learning system designed for children ages 4–7 and the grown-ups who love them—with movement clues, animal coordinates and step-by-step activities designed for first-time players.

Join the early-access list
Designed for beginner parents.Clues built into the pieces.Screen-free play, together.
A child exploring Animalumeric Chess at home, with both teams, the animal-coordinate board and the Wings turn marker
Their first chess adventure. Yours, too.

TIME TO THINK. TIME TO CONNECT.

Small moves.
Meaningful moments.

Pieces, an animal-coordinate board, cards and stories—all working together to teach chess.

Screen-free, together.

Real pieces to hold. A story to share. Time to look, listen and play with each other—no app required.

Practice beyond the move.

Take turns, pause before choosing, explore what happens next and try again after a mistake. Small opportunities to practice within play.

Different ways to learn.

Visual clues, hands-on activities and one small step at a time. We’re developing flexible ways to explore, so families can find a pace that suits their child.

Stories with heart.

Courage, patience, kindness and respect guide the planned stories. Asking for help, taking a break and trying again can all be brave choices.

Our approach to different learning needs

We want families of autistic children and children with ADHD to feel welcome in this adventure. Our development aims include short activities, predictable turn-taking and visual reminders, with room for breaks and individual preferences.

Every child is different. We plan to test these ideas with families and seek specialist input. Animalumeric Chess has not been evaluated as a therapeutic intervention, and we do not claim it treats autism or ADHD.

Explore the Knight and its eight movement clues
Large view of the ivory-and-violet Knight with sculpted mane, expressive face and eight violet destination markers around its base

Meet the Knight · 6.54 cm / 2.58 in tall

A CHARACTER WITH A CLUE TO SHARE

Big personality.
A clever little leap.

Meet the Knight: a sweeping mane, a curious face and a base with eight violet markers. Those markers hint at the eight places a knight can land from the middle of an open board.

The lesson is built into the design. Explore the clue together, then try the move: two squares in one direction and one to the side.

Spot the eight destinations

The violet dots show the Knight’s possible landings. It can jump over pieces.

A learning diagram, not a complete game position. In play, occupied squares and king safety still matter.

MEET · FIND · MOVE · TAKE TURNS · EXPLORE · IMAGINE

A whole world to learn with.

A first chess learning system designed for ages 4–7. Characters, a picture-led board, movement clues, a turn marker, learning cards and a storybook bring the same ideas into play, again and again.

01 / FRIENDS WORTH GETTING TO KNOW

Six characters.
Six ways to move.

Start with one character. Discover its move. Add another when your child is ready.

Pawn design with its movement clues on the base

Pawn

5.02 cm · 1.98 in

A brave little beginning.

Forward steps. Diagonal captures.
Knight design with its movement clues on the base

Knight

6.54 cm · 2.58 in

A surprising little leap.

Two squares, then one to the side.
Bishop design with its movement clues on the base

Bishop

6.46 cm · 2.54 in

Follow the diagonal.

Always on the same square color.
Rook design with its movement clues on the base

Rook

5.13 cm · 2.02 in

A straight-line explorer.

Along a row or up a column.
Queen design with its movement clues on the base

Queen

6.70 cm · 2.64 in

So many paths to discover.

Straight lines and diagonals.
King design with its movement clues on the base

King

7.45 cm · 2.93 in

One thoughtful step.

One square, away from danger.

Two teams, one shared adventure: ivory and violet meet Cosmos graphite and orange. The six characters above show the light team; meet the Cosmos King and Queen below.

TRY A LITTLE DISCOVERY

Choose a piece. See its move.

Tap a character to explore its paths on an empty practice board.

The Knight jumps two squares in one direction and one to the side. It can leap over pieces.

A movement illustration, not a full game. Other pieces and king safety can limit legal moves.

● Move here

TWO TEAMS. ONE SHARED ADVENTURE.

Meet the other side
of the story.

Ivory and violet meet Cosmos graphite and orange. The same characters, the same movement clues, and two worlds to discover together.

Join the adventure
The Cosmos King and Queen: graphite pieces with orange accents, gold details and orange movement clues on their bases.
Meet Cosmos.Graphite & orange. One of two teams in the same adventure.
See piece sizes and the feel we’re developing
Illustrative adult hand holding the ivory-and-violet Knight, showing its intended scale

A closer look at the Knight’s scale.

SEE THE SCALE. IMAGINE THE FEEL.

A world you can
hold in your hand.

Sculpted characters with generous bases and a full-size board. Built around the pleasure of picking up a piece, looking closely and making a move.

Knight height
6.54 cm 2.58 in
Knight base
4.20 cm 1.65 in wide
Board size
52 × 52 cm 20.5 × 20.5 in
Each square
5.5 cm 2.17 in

Dimensions shown are from the 3D designs.

How weighted, magnetic bases are being developed

DESIGNED FOR LITTLE HANDS

A steadier place
for every piece.

Little hands can bump the board. We’re developing weighted bases with enclosed magnets, paired with a magnetic-receptive board surface, to help the pieces stay where they belong.

Weight down low
For a more grounded feel.

Magnetic hold
To help resist accidental shifts.

Easy to move
The hold must still let small hands lift a piece comfortably.

02 / OUR ANIMALUMERIC BOARD

“Meet me at Cat 4.”

No need to read a word to recognize a cat. Animal pictures mark the columns; numbers mark the rows. Together, they give every square a name to discover with a grown-up.

  1. Find the Cat. Follow its column.
  2. Find number 4. Follow its row.
  3. Where do they meet? That’s Cat 4.

Cat 4 today. C4 tomorrow.
Ant, Bee, Cat, Dolphin, Elephant, Fox, Goat and Hedgehog introduce A–H. The same animal marks the same column at both ends.

Animalumeric board with eight animal columns at both ends and rows numbered one to eight

The actual 3D board design. Tap the button to follow the coordinates.

Explore the Pawn’s movement clues
Pawn with a forward arrow and two diagonal star markings on its base

03 / A LITTLE HELP, RIGHT AT THEIR FEET

When a move slips away,
look at the base.

The pieces carry visual reminders of their movement. A grown-up can point to the clue, demonstrate a move and invite the child to try.

Meet the brave Pawn

The arrow: move one square forward into an empty square.

The diagonal stars: capture one square diagonally forward.

A pawn never moves backward. On its very first move, it may go two squares if both are empty. The clues are a starting point; an adult introduces the full rules over time.

04 / A SMALL RITUAL FOR PLAYING TOGETHER

My move.
Now it’s your turn.

The Wings marker gives children a visible way to pass the turn. The raised side shows who plays next: ivory and violet, or graphite and orange.

  1. Make your move on the board.
  2. Press your raised wing down.
  3. The other wing rises. Your partner plays.

A simple mechanical design: no screen, no countdown, no batteries. A moment to practice waiting, watching and taking turns together.

Reinforced Wings turn marker with violet wing raised and orange wing lowered

Violet’s wing is raised: it’s their turn.

Ivory / VioletGraphite / Orange

Violet’s turn. Move, then press your wing.

Try the turn sequence above. The physical marker rocks between the two positions.

FOR THE GROWN-UP WHO SAYS “BUT I CAN’T PLAY”

You bring the curiosity.
We’re building the guide.

You don’t have to become the family chess expert first. Animalumeric Chess is being designed so you can learn the rule, read a prompt and explore it with your child—one small discovery at a time.

01 / READ TOGETHER

Meet one piece.

Begin with a story or character card. Discover one move before setting up a whole game.

02 / TRY TOGETHER

Follow a small quest.

Use the animal, the number and the clue on the base to try a move on the board.

03 / CHECK TOGETHER

Find the answer.

Parent notes and answers are planned for the learning cards, so you can check the idea without already knowing chess.

Try a sample parent guide—no chess knowledge needed

Set up: use an empty board. Place an ivory pawn on Cat 2, with its forward arrow pointing toward row 3.

Read aloud: “Can our brave Pawn take one step forward?”

Answer: yes—move from Cat 2 to Cat 3, if Cat 3 is empty. This is a simple practice activity, not a full game.

If your child moves sideways: point to the large forward arrow and try together. The two diagonal stars are for capturing an opponent, a separate idea to introduce next.

Finish: press your wing on the turn marker and invite your partner to try.

MEET THE PIECES01 · PAWN

The Brave Pawn

The Pawn character on a sample learning card

Small steps. A brave heart.

MY MOVE

One square forward.
I capture diagonally forward.

YOUR FIRST QUEST

Place me on Cat 2. Can you move me one square forward to Cat 3?

Explore together · Start with an empty board

05 / LITTLE CARDS. LITTLE DISCOVERIES.

Meet a character.
Try a tiny quest.

Collectible-style learning cards are planned to introduce each piece and turn its rules into small, hands-on challenges.

Read the card together, find the animal column, then try the move on the board. One friendly mission at a time.

Try this one together

“Find the Cat. Put your pawn on row 2. Is the square in front empty? Take one brave step.”

A taste of the learning cards.

Concept scene of a father and young daughter reading an illustrated magical chess storybook together in bed

A story to share. An adventure to imagine.

06 / FROM THE CHESSBOARD TO BEDTIME

One more page.
One more little adventure.

A magical illustrated storybook is being developed around courage, patience, kindness and respect. Characters discover how to play through small choices: asking for help, waiting for a friend and trying again.

“The little Pawn felt nervous. ‘Will you help me?’ he asked. Together, they looked at the clear path ahead. He took a breath—and one small step.”

Sample story passage · The Brave Pawn

Brave enough to ask. Ready to try.
Moving forward is the Pawn’s chess rule—not a rule about how children must feel. In our stories, pausing and asking for help matter, too.

BE PART OF THE FIRST ADVENTURE

A new beginning
is taking shape.

Join our early-access list for news and pre-order announcements.

Pre-launch preview. Images include 3D renders and AI-assisted scenes; cards and story excerpts are samples. Final product details may change.

Product details & testing

Physical prototypes and safety testing are pending, including materials, dimensions, weights and enclosed magnets. Magnetic performance on soft or uneven surfaces has not been verified. The learning materials and accessibility choices will be tested with families; no therapeutic or academic outcomes are promised. Joining the list is not a purchase or reservation.